![]() However, there is the possibility to branch out and use. Installation Insert your Flashcard microSD card into your PC card reader. Developing Nintendo DS homebrew typically uses devkitPro tools, such as devkitARM, libnds, and libfat. ![]() It is a well known, popular piece of Nintendo DS homebrew software, and offers a way to play videos and audio on the DS, along with other homebrew games. There is a reason why most cutscenes on the DS are filmed in 30 FPS and with horrible quality - the process is slow from FAT, let alone from Wi-Fi. MoonShell is a homebrew multimedia player for the Nintendo DS, Nintendo DS lite, Nintendo DSi, and Nintendo 3DS. The issue here is the speed at which the DS draws onto the Bitmap and the speed at which it receives data over LAN/WAN. All in all, this has no real chances of working correctly and has nothing to do with "emulation" on the DS, as the emulation part is done on the PC. Practically to make this work, the PSX emulator would have to work in a non-standard resolution of 256x192, which is the native DS screen, preferably in 256 colours mode, Win2DS would have to be forced to grab only that window, for example by changing the screen resolution of the PC what in turn will cause a *horrible mess*. While on the PC side it's quite quick and doesn't cause issues, on the DS side, printing the pixels on a Bitmap is relatively slow, not to mention post-processing of the recieved image to even fit the screen by zooming and so on and so forth. As u/Hawkeye1005 and u/notthegoatseguy said, the DS and DS Lite cant be softmodded in any way. The PC interprets this input as keyboard presses or mouse movement/mouse presses.Īll in all, you have a constant exchange of information. Then, it sends this info via, again, the Internet or LAN to the PC. At the same time, it checks for user input such as stylus movement or buttons input. There, the DS processes the data and draws it pixel by pixel onto a Bitmap layer, which in itself is slow. Then it sends it over the Internet or LAN to the DS. Next, it scales it to a desired and pre-determined size. In other words, on the PC side, Win2DS creates a screenshot. ![]() Win2DS on the DS side receives data in form of screenshots over Wi-Fi - there is only so much bandwidth that can be dedicated for it. Click to expand.This has nothing to do with the graphics on the emulator. ![]()
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